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| struct | BlendData |
| | This class contains views of blend data. BlendData contains the recipe for taking existing node values (e.g. coordinates, fields) and making new values that consist of node values that have been blended together in some way such as when it is necessary to introduce a new node along an edge or a new interior point. More...
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| class | CoordsetBlender |
| | This class uses BlendData to generate a new blended field from an input coordset. The output coordset will be explicit. More...
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| class | CoordsetExtents |
| | Compute coordset extents. More...
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| class | CoordsetSlicer |
| | This class uses SliceData to generate a new sliced coordset (pulling out specific points from input coordset). More...
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| class | ExtractZones |
| | Make a new topology and coordset by extracting certain zones from the input mesh. More...
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| class | ExtractZonesAndMatset |
| | Make a new topology and coordset by extracting certain zones from the input mesh. More...
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| class | ExtractZonesAndMatsetPolyhedral |
| | Make a new polyhedral topology, coordset, and matset by extracting selected zones from the input 3D structured mesh. We make assumptions for structured 3D meshes that let us make unique faces by construction. More...
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| class | ExtrudeMesh |
| | Extrude 2D Blueprint topologies that consist of tri/quad zones. More...
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| struct | SelectAllPolicy |
| | This policy can be used with FieldBlender to select all blend groups. More...
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| struct | SelectSubsetPolicy |
| | This policy can be used with FieldBlender to select a subset of blend groups, according to m_selectedIndicesView. More...
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| class | FieldBlender |
| | This class uses BlendData to generate a new blended field from an input field. More...
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| struct | SliceData |
| | Contains the indices to be sliced out of a Blueprint field. More...
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| class | FieldSlicer |
| | This class uses SliceData to generate a new sliced field from an input field. More...
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| class | HashNaming |
| | This class implements a naming policy that uses some hashing functions to produce a "name" for an array of ids. More...
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| struct | DirectIndexing |
| | Returns the input index (no changes). More...
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| struct | SSElementFieldIndexing |
| | Help turn slice data zone indices into strided structured element field indices. More...
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| struct | SSVertexFieldIndexing |
| | Help turn blend group node indices (global) into vertex field indices. More...
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| struct | MakePointMesh |
| | Create a point mesh representation of the input mesh using zone centers as the coordinates in a new coordset. More...
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| class | MakePolyhedralTopology |
| | Make a polyhedral unstructured representation of a topology. More...
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| class | MakeUnstructured |
| | Make an unstructured representation of a structured topology. More...
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| class | MakeZoneCenters |
| | Makes a centroids field using the input topology and coordset views. More...
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| class | MakeZoneVolumes |
| | Makes a new element field with zone areas or volumes (depending on dimension) using the input topology and coordset views. More...
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| class | MapBasedNaming |
| | This class implements a naming policy that uses a map to keep track of naming groups of ids. It is NOT parallel or device-enabled. It can be used for serial cases or serial debugging. More...
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| class | MatsetSlicer |
| | Slices the input matset view and outputs a new matset (unibuffer flavor). More...
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| class | MergeCoordsetPoints |
| | Merge coordset points that are within a tolerance into the same point and provide information on how it was done. More...
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| struct | MeshInput |
| | A mesh input containing a Blueprint mesh and some mapping array views. More...
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| class | MergeMeshes |
| | Merge multiple unstructured Blueprint meshes through MeshInput. More...
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| class | DispatchAnyMatset |
| | Dispatches any type of data as any type of matset. More...
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| class | DispatchTypedUnibufferMatset |
| | Dispatches data of known type to a unibuffer matset. More...
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| class | MergeMeshesAndMatsets |
| | Merge multiple unstructured Blueprint meshes (with matsets) through MeshInput. More...
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| class | MergePolyhedralFaces |
| | Take a Blueprint polyhedral mesh and merge faces and rewrite the element and subelement connectivity. More...
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| struct | MinMax |
| | Get the min/max values for the data in a Conduit node or ArrayView. More...
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| class | NodeToZoneRelationBuilder |
| | Build an o2m relation that lets us look up the zones for a node. More...
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| class | Options |
| | This class provides a kind of schema over options, as well as default values, and some utilities functions. More...
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| struct | PolyhedralFaces |
| | This struct is a simpler way of representing a polyhedron if we only need to know about it as set of planes. More...
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| struct | AveragePoints |
| | Average a series of points. More...
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| struct | AdaptPolyhedron |
| | Make a primal::Polyhedron from a polyhedron shape. More...
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| struct | AdaptPolyhedron< TopologyView, CoordsetView, true > |
| | Make PolyhedralFaces from a polyhedron shape. More...
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| struct | PrimalAdaptor |
| | This class is a view that exposes shapes in MIR topology and coordset views as primal shapes. SFINAE is used for the getShape() method. More...
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| class | RecenterField |
| | Convert a field with one association type to a field of another association type using an o2mrelation. More...
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| class | SelectedZones |
| | This class creates a view containing sorted selected zones, given an optional list of selected zones. More...
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| class | TopologyMapper |
| | Take a source topology with clean matset and a target topology and intersect the source and target zones to build up a new matset on the target mesh that represents how the source mesh overlaps the target mesh. More...
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| struct | Unique |
| | Makes a unique array of values from values that could contain multiple instances of a key. More...
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| struct | Unique< axom::SEQ_EXEC, KeyType > |
| | Partial specialization for SEQ_EXEC. More...
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| class | VariableShape |
| | Represent various shapes that consist of points. More...
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| class | ZoneListBuilder |
| | This struct builds lists of clean and mixed zones using the input topology and matset views. More...
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