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AXOM
Axom provides a robust, flexible software infrastructure for the development of multi-physics applications and computational tools.
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A mesh input containing a Blueprint mesh and some mapping array views. More...
#include </home/docs/checkouts/readthedocs.org/user_builds/axom/checkouts/develop/src/axom/bump/MergeMeshes.hpp>
Public Attributes | |
| conduit::Node * | m_input {nullptr} |
| Pointer to Blueprint mesh. More... | |
| axom::ArrayView< axom::IndexType > | m_nodeMapView {} |
| Map for mesh nodeIds to nodeIds in final mesh. More... | |
| axom::ArrayView< axom::IndexType > | m_nodeSliceView {} |
| Node ids to be extracted and added to final mesh. More... | |
| std::string | m_topologyName {} |
| The name of the topology to use. More... | |
A mesh input containing a Blueprint mesh and some mapping array views.
| conduit::Node* axom::bump::MeshInput::m_input {nullptr} |
Pointer to Blueprint mesh.
| axom::ArrayView<axom::IndexType> axom::bump::MeshInput::m_nodeMapView {} |
Map for mesh nodeIds to nodeIds in final mesh.
| axom::ArrayView<axom::IndexType> axom::bump::MeshInput::m_nodeSliceView {} |
Node ids to be extracted and added to final mesh.
| std::string axom::bump::MeshInput::m_topologyName {} |
The name of the topology to use.