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| template<typename T , int NDIMS, PolygonArray ARRAY_TYPE = PolygonArray::Dynamic, int MAX_VERTS = DEFAULT_MAX_NUM_VERTICES> |
| Polygon< T, NDIMS, ARRAY_TYPE, MAX_VERTS > | axom::primal::regular_polygon (int nSides, T radius=T {1}, const axom::numerics::Matrix< T > &transform=axom::numerics::Matrix< T >::identity(NDIMS)) |
| | Create a regular polygon. More...
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| template<typename T > |
| Polyhedron< T, 3 > | axom::primal::regular_prism (int numSides, T radius=1, T height=1, const axom::numerics::Matrix< T > &transform=axom::numerics::Matrix< T >::identity(4)) |
| | Construct a regular 3D prism. More...
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